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[personal profile] eluviomods

Because the age cap proved to be a contentious issue, we pulled together the entire mod team to discuss it and the future of the game.

We heard your concerns about the cap. Some of you have communicated worry that as players of underage characters, you're not welcome in the game. Others are concerned about the possibility of not having castmates. Others have pointed out that experience in the characters' canon can offset a younger age for participation in events.

We discussed these concerns and our own expectations for the game, what we want to accomplish through metaplot modules and events, and where we can compromise. We developed three scenarios and as a player suggested, we are offering you the opportunity to cast your vote. Before we get to that, we do want to address some feedback that was given on the original announcement.
  • We should have had the caps in place before we opened the game. Players who have said this are right. Unfortunately, we don't have the ability to go back and correct our mistakes before they impacted the game. All we can do now is address the issue moving forward. For that we do apologize.

  • We never intended players of characters under 18 to feel unwelcome. We understand why they do at this time, however that was not our intention. Had we not wanted to allow younger characters at all, we would have set the age limit of the game at 18 from the beginning. Our concern is only with the number of underage characters in the game, not that they are there in the first place.

  • We are not trying to single specific groups out and treat them unfairly. Because we cannot foresee everything that might happen with the game, we cannot address all issues prior to their occurrence. We can only try to respond quickly as they arise. We implemented a cast cap when we noticed that one cast was beginning to dominate the game cast. We adjusted the age limit to 13+ when we realized young children might be apped and we were uncomfortable OOCly with that. We implemented a game cap when it became clear that the game was continuing to grow and we were concerned about our ability to keep up with it properly. We implemented the age cap because we had a rise in applications for the age bracket and were concerned about the number of under 18 characters overtaking the number of 18+ characters.

  • We aren't unwilling to discuss problems with the playerbase. We make mod decisions in a sincere attempt to keep the game running smoothly and in line with the vision we have for it. We aren't going to poll the game or open the floor for debate every time we have to make a decision. Nothing would ever get done that way and issues would not be addressed timely. However, when a decision upsets the majority of the playerbase, we absolutely will address it, just as we did with AC.

  • We understand that our delivery in the original announcement was poor and needlessly alarming. Characters under 18 are not barred from all events and plots. They may be barred from certain aspects of events and plots and due to age, may not be chosen for specific missions or for leadership positions. Because this precludes them from participating in all aspects of the game, we felt this constituted a large portion of it. That wording led to misunderstandings and we apologize for that. This is an aspect of that game that has been in place since the beginning and has been dealt with ICly. We have not explicitly stated OOCly that this was the case before now and that was our error. We have been stating it when we have declined applications for characters that we felt would be too limited in what they might be able to do in game, as we don't want players apping in and then not being able to enjoy significant parts of the game. The characters under 18 that we have accepted are those that we felt would be able to get a lot out of the setting even with the limitations.

The following are the three scenarios that we have developed for the game:
SCENARIO 1: We raise the age cap to 30 characters under 18. That would allow for more castmates, less pressure in filling a space, and provide a larger pool of characters under 18. We would also be reminding the playerbase as a whole that teenage characters are welcome in the game. We cannot and will not force anyone to play with anyone else, but we do ask that if there are players who do not want to have CR with a character under the age of 18, those players communicate politely with the other player should they be tagged by a character they don't want to play with. Tagging out should not be an anxiety-producing guessing game. By joining a panfandom game, you are acknowledging that you may have a variety of CR and we expect all players to coexist civilly with one another.

SCENARIO 2: We leave the age cap at 20 characters under 18 and we lower the game cap to 80 characters overall. While this would still allow for more characters 18+ than under 18, it would lower the overall pool of characters and hopefully encourage characters to work together more closely and build CR across all age brackets.

SCENARIO 3: If the playerbase finds an age cap unacceptable in any capacity, then we will close applications, move the game into endgame with an appropriate scenario for the current metaplot, and close it by April 30th.

We will be making three comments with headers labelled Scenario 1, Scenario 2, and Scenario 3. Players are to vote one time by responding under the header with a blank comment. All comments will be screened during voting to encourage players to vote for what they most want. When voting is closed, we will be tallying the votes and unscreening the responses for transparency. Voting will close on Friday, March 24th at 8:00PM EST or after all players have cast their vote, whichever comes first.
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[personal profile] eluviomods

In reviewing the current complement of characters in preparation for our first capped application round, we noticed that we have a significant number of characters present under the age of 18. To be precise, 38% of the game's current cast is in the 14-17 year old age bracket.

While we are not going to be barring teenagers from the game completely, we do want to make sure that we maintain an atmosphere-appropriate balance of significantly more adults to children, as this is a game that has and will be featuring a great deal of mature content. This is especially important with respect to missions and the metaplot, because there are large portions of both that are age restricted to adults only.

Because of the high number of children present, we are implementing a cap on the number of characters under the age of 18 we are accepting to the game. As the game cap is 100 characters, we decided that a cap of 20 characters aged 13-17 is a fair and appropriate ratio. With a full complement, that will mean that 20% of the game is under the age of 18. This will allow us to maintain the mature atmosphere of the game while still allowing players the opportunity to app teenage characters.

Currently, there are 18 characters in this category. This means that we will only be accepting 2 more characters from this age bracket. If only 2 such characters are applied for and accepted, the cap will be reached and applications for characters in this age bracket will not be open again until spaces open up or the game cap is lifted, whichever comes first. If more than 2 characters are applied for and are acceptable, we will choose the 2 we believe are most suitable for the game. (EDITED at 8:33PM EST) If more than 2 characters are applied for, we will process the applications in the order in which we receive them. Once the cap is filled, we will be declining additional applications due to the filled cap.

As of this announcement, the FAQ, Reserves, and Application pages have been updated to reflect this information.
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[personal profile] eluviomods

Sign up for the mission team is now closed. The following characters will be participating in the mission
  • Maes Hughes
  • Thor Odinson
  • Emil
  • Dutch
  • At this time, we ask the players of these characters to decide among yourselves which scenario you would like us to provide you with for this mission: DIPLOMACY or FORCE. Please note that this is not an IC mandate. The crew of the Eluvio will not be asking characters to decide between the two. This is purely an OOC decision we the mods are offering you the players in determining the sort of mission you would like to play out.

    Regardless of which path you choose, here is the information that will remain consistent:
  • Terfezia has secret offices in all districts. Regular NPCs roaming the city and districts will not know where to find him. In order to locate him, the team will have to make inquiries in less reputable establishments in any of the following districts: Luxuria, Avaritia, Ira, and Superbia. Be advised that the team will not be immune to the effects of the districts and that the stipulation for entry in Luxuria will not be waived.
  • Informants in any of the above districts will be able to point the team to Terfezia's current location: an expansive office above a fancy restaurant in Gula.
  • Terfezia will agree to meet with the team when told of their arrival.
  • Due to his wealth and unofficial position of power on the planet, Terfezia is never alone. There are guards and security everywhere, though they may be difficult to spot. Some of them may be concealed among the employees and visitors to the restaurant. Others may be hidden in secret rooms and behind sophisticated cloaking technology.
  • If the fleet is going anywhere, it must have the materials that Terfezia possesses. Lt. James has given the team a list of the needed materials: 25 haradium fuel cells, a transmat drive, and a Coranthian processor.
  • Terfezia will not volunteer to give the materials to the team for nothing. Something of equal value must be traded and because the team will not have any items of equal value, he will give them a series of tasks to carry out.
  • Please discuss among yourselves whether you want the DIPLOMACY or FORCE scenario and respond to this post with your decision by 8:00PM EST Monday, March 6th. (The original mission post said by Sunday, however due to the lateness of our getting this post up, we are extending the due date.)

    Once the decision has been made, we will be responding to this post with the scenario. Once we have done so, you may ask any questions you have about the scenario and use this post to plot. Time is of the essence, because the team's mission begins on March 8th.
    eluviomods: (Default)
    [personal profile] eluviomods

    Hello players! It's been about a month since our last State of the Game and with the first mission, a feedback post, about two months of gameplay, and a few changes under our belts, we wanted to touch base with all of you and let you know what's going on. Thanks again for all of your feedback over the course of the game!

    ➣ Questions
    We've been noticing that we're getting an increasing frequency of questions about information that has already been explicitly stated. An example of what we mean is, for instance, asking on the FAQ if it's permissible to app a fandom AU when there's already a section on it that says no, they are not appable. Going forward, in cases where this occurs, we will be referring people back to the source of the answer. We aren't doing this to be rude or unhelpful, but because we're spending time repeating information we've already provided when we could be spending it doing other mod-related tasks.

    To be clear, asking for clarification or further details is welcome and encouraged! Please don't ever hesitate to ask about something if you aren't sure. We're here to answer questions and we never want anyone to be afraid to ask a question! However, we want to make sure everyone's reading the information before asking the questions. We feel this will save both players and mods time if all information provided is read thoroughly.

    ➣ Activity Check
    With everyone in the game having responded to the AC and the poll won (11 people have not yet voted, however those votes would not be enough to change to winner), we are announcing the results. By overwhelming majority, OPTION B, the current policy, has won. This means that going forward, the Activity Requirement is as follows:
    Two proofs in any combination of the following:
    • 10 comments from your character in a single thread on [community profile] eluvio or an IC contact/inbox post.
    • 5 comments from your character in a single thread in a log on [community profile] starlogs.

    Further clarification of Activity rules:
    • All threads must take place on posts made within the Activity Period: the 1st of the month through the last of the month.

    • The Activity Check will occur on the 1st of the following month through the 5th.

    • Players will be able to use one strike per character every six months. This means that if you use a strike, you have to make AC with that character for six consecutive months before using another one. If you fail AC with that character prior to those six months, you will need to reapply the following month.

    • We will not be accepting posts themselves, only threads.

    • New applicants will only be required to check-in at AC during their first month.
    This means that for everyone currently in the game, the current Activity Period is February 1st through February 28th. The game's next AC will run on March 1st through March 5th. You will need to show the required proof of activity on posts made in February. Backtagging on January's posts will not count toward this month's AC. If you take a strike in March for a character, you will not be able to use another strike for that character until the AC held in September.

    We hope that clears up all of the questions about AC! The changes will be reflected on the FAQ today. We appreciate the player input and feedback on this issue! We won't be holding further discussion on this topic unless a major issue arises.

    ➣ Player Locations
    The Player Locations has had a slight redesign in order for easier navigation. However, we would like to remind you that it's there and you are welcome to use the form provided to add locations to the ship! These can be ships your character brings into the game that are large enough to live on (small craft are not required to be placed on the page), businesses that your character has started or those you as a player made up for the sake of plots, the place of employment your character was given at application if you'd like that to feature more prominently in the game, or any other locations in the fleet (or when applicable, on planets, space stations, etc.) that you would like to have a record of in the game.

    eluviomods: (Default)
    [personal profile] eluviomods

    Due to all of the confusion surrounding the game's AC, we want your input to help streamline the process and make it easier for everyone going forward.

    Before we begin, we're waving the rules for January's AC. Thank you to everyone who has replied already with proof! All we are asking is that anyone who has yet to reply, do so still by the 5th with proof (if you have it) or the intention to stay. However, if you have not replied by the end of the period, we will be sweeping those characters from the game. Those who have already replied are fine and do not need to do anything further.

    In order to make things easier for players and mods alike to remember, we're committed to keeping the dates for the Activity Period and the Activity Check as consistent as possible. For this reason, we want to avoid having any critical dates occur at the end of the month, since each month has a different number of days.

    This means that the Activity Period will always be from the 1st of the month to the last day of the month. All activity must take place during that time on posts and threads starting within the Activity Period.

    The Activity Check will always run from the 1st through the 5th of the following month. This will always be the same so that players will always know when AC is due.

    We're aware that there were concerns that our original AC was too strict. For the sake of transparency, the reason we adopted a stricter approach is because we're trying to avoid instituting a system that allows for and encourages character squatting, which we have a very firm no tolerance attitude toward.

    Regardless of the option chosen, we are still going to require that the AC links submitted will have to be in posts dated within the Activity Period. This isn't being done to discourage backtagging or to force any of our players to rush! This is done because we would like to keep the game moving and active. All players are absolutely free to backtag and we definitely encourage each and every one of you to finish your threads at your own pace! However to make things a little easier on us, especially since the game does appear to be growing, keeping two AC links within the AC period is what we're going to do.

    However, we want our AC to be fair, simple to understand, and attainable without undue stress! To that end, we've come up with two options that we'd like you to choose from.
    OPTION A: Two threads of 5 comments each by your character. These threads can come from network posts, log posts, or IC contact posts. There would be no strikes under this policy. Failure to make AC under this policy would require you to reapply the following month.

    OPTION B: The current policy of some combination of two threads comprised of 5 log comments or 10 network/IC contact post comments. Under this policy, if you failed to make AC you would be able to take a strike for that Activity Period. There would be no double AC requirement to meet the following month. However, the caveat here is that you would only have 1 strike per character every six months. So if you took a strike for Character A, you would have to pass six ACs before you could take another strike for Character A.

    To vote, please respond with a blank comment HERE for OPTION A or HERE for OPTION B. To make a blank comment, just put < which is the less-than sign!

    Please only one vote per player. Also, please do not have any discussion on this post so we can keep this strictly to voting only! If you have anything further to comment on, please do so HERE! Thank you for your patience while we work on making things more suitable and accessible for everyone!

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    [personal profile] eluviomods

    With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post.

    ➣ Mod Feedback

    First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like?

    Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them.
    PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.

    Currently, we're considering providing less OOC time to complete events and missions in the hope of encouraging things to move along more quickly.

    PARTICIPATION: When slots are limited, it's important that the players who sign up to take part in missions or events participate. This means actively playing with the group you sign up for and participating in logs, posts, or OOC communication. To encourage players not to squat on slots, we have a penalty system in place. Currently, if a player signs up for something that's plot important or has limited slots and then doesn't participate, that player will be ineligible to sign up their character(s) for the next two missions.

    If there are other ways you believe might encourage participation or discourage signing up for a spot and then not participating, please let us know.

    MOD GUIDANCE: We've been made aware that some players are struggling with the level of freedom provided to build the game environment along with us. Player contribution to the setting and the environment as a whole is a vital part of the collaborative game experience we want Eluvio to be. We want you to feel comfortable creating the details inside the framework we provide.

    How can we help you achieve that level of comfort? We can't restrict player freedom too drastically or we run the risk of micromanaging everything you do and that's something we expressly want to avoid. We do intend to provide a little more structure to the next plot than what was provided for the Oros Mission and we're always available to answer questions about what characters can do in a particular setting or during a plot. But if there are other things you think would help, we want to know.
    Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them.

    ➣ Player Feedback

    The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward.

    We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not.

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    [personal profile] eluviomods

    It was brought to our attention that the AC failure/reapp part of our AC policy didn't make any sense and after discussing it, we agreed. So we made an adjustment and would like to explain and clarify what's going on. We also want to clarify what counts as the AC period, as there's some confusion over that as well.

    The AC period is January 1st through January 31st. All proofs must take place in January. Comments made in February will not count toward January's AC.

    ➣ For January's AC period only

    If you don't have the required AC and you want to remain in the game, comment to the AC CHECK POST and fill out the form. Where you would link your proofs, just state that you don't have the proofs and that you will reapply for the character when applications open in February. The application period for February is February 4th through February 7th. Resubmit the application for the character during the app round.

    Your character's journal will remain in the communities through the application period. IF YOU FAIL TO RESUBMIT THE APPLICATION, your character will be considered dropped and will be swept from the game and the communities.

    ➣ For future AC periods

    If you don't have the required AC, your character will be swept from the game. You will be able to reapply for that character during the following month's application round, provided that the character is still available to be apped. Please be aware that once a character is dropped it is considered up for grabs by anyone who would like to apply. If someone reserves before you, you are welcome to challenge, but simply playing the character in the game previously does not guarantee your app will win the challenge.

    So for example, you fail February's AC (which is held March 1st through the 5th). Your character will be swept from the game. You may then reapply in April. If someone else submits a reserve for that character in April before you get to do it, you can reserve and declare your intent to challenge. However, both applications will be reviewed equally. Yours will not be given preference just because you played the character last month. By that same token, yours will not be placed at a disadvantage just because you didn't pass AC.

    We hope this clarifies things for everyone! If you have any questions, feel free to ask them here. The FAQ has also been updated to reflect all of this.

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    [personal profile] eluviomods

    Today at 1315 standard time, the following announcement will be played over the ship's comms system:

    Attention, crew and civilians. This is Captain Larson. We will be engaging the hyperdrive at 1330 today. Hangar bays will be closed for the next seven days while we travel through hyperspace and will reopen when we return to sublight speed. Thank you for your attention.

    That will be the extent of the message. No further information from the captain or any of the crewmen will be forthcoming about where the ship's going. Characters will not be able to access to navigational decks to speak with the captain or the commanding officers of the crew. Rank and file crew members seen around the ship will not have information to share. Civilians will know nothing, but will not be concerned and will treat the announcement as an ordinary part of life on the ship.

    We hope you've enjoyed your downtime of peace and prosperity.

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    [personal profile] eluviomods

    The holiday party log is now LIVE! You're welcome to start posting whenever you'd like, but please remember this is not ICly happening until December 24th. Feel free to get creative with the information provided! There will be two aspects of the party that will require sign ups, so read below to find out more information! If you have any questions after reading the entire post, please ask them below. Otherwise, you're welcome to use this post for plotting amongst yourselves!

    ❆ Plot
    The first sign-up is a piece of plot-relevant information! This information will be overheard by one character, who can then ICly disseminate it as appropriate, whether that's at the party itself or in posts and logs after the fact.

    We'll be picking the character who'll overhear the information through RNG. You have until 8:00PM EST on Saturday, December 17th to sign up. After sign ups close, we'll be PMing the player of the character chosen with the scenario and the information.

    Because this information is only going to initially be available to one character, we ask that you only sign up if you're going to have the time to ICly spread it around to other characters in the game. Once characters start to hear about the information, they're welcome to talk about it to others too.

    ❆ Ice Maze
    The second sign-up is for the ice maze! Characters will be required to enter in groups of two. Before they enter, a helpful member of the party staff will supply them with visors. These are to be worn at all times within the maze. Taking them off prior to crossing the threshold of the exit will terminate the experience.

    When signing up, please list the names of the characters who will be entering the maze together. We will respond to your comment with the various things your characters will experience within the maze. Note that we will provide loose ideas and you are free to expand upon them any way you wish! You can then thread out the experience however you'd like!

    Each scenario will be different!

    // GIFTS_

    Dec. 14th, 2016 07:34 pm
    eluviomods: (Default)
    [personal profile] eluviomods
    // GIFTS_

    ➣ Update!
    By now, everybody who signed up should have gotten their gifts!

    Just a few notes:
    • If your character got instructions with their gift, it might be good to follow them. Maybe. (Just sayin'.)
    • The tribbles are sterile. Never fear, crew. There won't be an infestation at this time.
    The holiday party log will be going up on Friday as scheduled. We look forward to seeing everyone there!

    And thanks again to everyone for making the start of the game a success!
    eluviomods: (Default)
    [personal profile] eluviomods

    ➣ Welcome!
    First off, we'd like to extend a great big thank you to everyone who's apped into the game! We hope you have a lot of fun here and we're striving to make this a great place to play. So please don't ever hesitate to give us feedback about events or the way things are going.

    The game will officially start on December 11th. There won't be any mod posted logs, so you're free to start posting to the network and log communities any time on the 11th.

    In the interest of making sure that no one misses anything due to holiday obligations, we're going to hold off on getting into the meat of first plot module until January. Until then, we encourage players to build CR, explore the ship, and most importantly, have fun with the setting.

    Exploration-oriented characters will discover that there are some sections of the ship they won't be able to access. At this time, characters are prohibited from entering the command center on the control and navigational deck and engineering. Entry points to these locations will be blocked by doors that require access codes, retinal scans, and voice identification. Attempting to hack, breakdown, or otherwise get through them will be met with failure.

    Characters may hear overhear crewmen talking about "getting ready for the job." They'll hush up immediately when they realize they're being overheard and direct inquiries will result in variations of "the captain'll brief you when it's time." Owners of restaurants and textile shops might seem in higher spirits than usual as the end of the month approaches.

    We encourage you to ask questions about the setting. If something seems fishy or a little too convenient to your characters, investigate. Chances are, it might lead them to interesting places. OOCly, you can drop us a comment here if your character's going to go poking around anywhere and you'd like to know what they'll find.

    You're welcome to use this as a plotting post for general shenanigans or to work out specific things for the upcoming party.

    Regarding applications - We've been approving applications received since 8:00PM last night so that as many people as possible will be present for game start. We will be processing any applications that we receive tonight and tomorrow as we get them as well. Starting Monday, December 12, we'll begin doing app processing every Friday after 8:00PM EST until apps close. So if you notice a few people trickling in, that's why!

    ➣ Walking in my winter underwear
    Because even in space, everyone needs a little holiday cheer!

    On the evening of December 24th, the atrium will be transformed into a Winter Wonderland. Throughout the day it will be closed to visitors while the workers of Eluvio decorate and get everything ready to be enjoyed. Though this will ICly be happening on December 24th, we will be posting a party log on December 16th. The standard party fare will be available with loads of food, dancing, games, ugly sweater contests, and snow! It's a classified secret how they got that in, best not to ask.

    That evening, once everyone has retired to their bunks, visions of sugar plums will dance in their heads (literally or figuratively, it's your choice). Everyone in the fleet will be visited that evening by unknown persons and upon waking may find a gift or two in their quarters. If you would like your character to receive a gift, please sign up (by responding to the appropriate comment below) by December 14th so we can respond before the log goes up!

    ➣ Planning Ahead

    In January, we're going to be offering sign-ups for a special plot. The number of slots available for this will depend on how many characters are in the game. We're mentioning it now because we would like you to start thinking about whether you'd like to participate or not.

    This plot will be a long one, spanning months instead of weeks, and will require secrecy on the part of the players involved. Think of it kind of like a murdergame, where some players are playing victims, others are playing killers, and nobody's OOCly or ICly telling each other which they are.

    We'll provide further details about the plot and what it will entail in January.