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➣ The Event
At 0800 on TUESDAY, FEBRUARY 14th, explosions will occur on the Millennium Falcon and the SW-0608. These explosions will completely destroy the ships. No part of either of them will be salvageable. Characters aboard the Eluvio and the other player ships will not hear the explosions, however if characters are by windows they might see them.

Approximately 15 minutes later, the power will go out across the entire fleet. This means that all ships (the Eluvio and the player ships) will lose power. The lights will go out, the life support systems will fail, the gravity generators will fail, and all automatic doors and lifts will shut down, just to name a few of the inconveniences that characters aboard the ships will fail. If characters are in rooms with automatic doors, they will be trapped there until either power can be restored or the doors can be manually forced open. It will also be dark! In many places, it will be pitch black, though places with windows will have at least some ambient light to see by.

In the beginning, the communication network will also be down! The characters' communicators may have their own internal power supply, but the network that connects them all will not work until auxiliary power is restored.

The Eluvio's crew will make getting life support and climate control restored across the entire fleet the priority. It will take them approximately one hour to do so. Once it has been, they will work on other systems.

By 1300, auxiliary power will be restored. This means that only the following systems will work: life support, climate control, the gravity generators, the water infiltration system, emergency lighting, the communication network, the food preservation system, and the waste management system. Nothing else will work.

With the navigation system offline, the fleet will be drifting through space on its momentum. Crews will not be able to steer the ships or adjust course. On SUNDAY, FEBRUARY 26th, the fleet will enter a star system and while passing by a planet, get pulled into synchronous orbit with it.

Further details about this planet and the plot scheduled to start March 1st will be forthcoming. For now, characters will have other concerns.

For the first five hours on February 14th, they will have no light, no gravity, no way to communicate with anyone not physically present in the room with them, and unless they're able to get the doors open, they will be trapped.

Once auxiliary power is restored, they will only have the basic necessities available to them. Lighting will be poor as only the emergency lights will be working. Without full power, systems will occasionally and temporarily break down!

It may not be immediately obvious to anyone, but something else besides Fek and Trilk came aboard at Oros and its intentions aren't benevolent.

➣ Player Notes
With the basic systems on the fritz, characters may encounter issues and inconveniences over the course of the next two weeks.

This means that there might be glitches in the communication network that lead to dropped connections or attempts to reach a character connecting with the wrong recipient. Maybe the gravity will go out in various parts of the ships for a short while. Maybe the lights will go out completely for an hour or two. Maybe a couple characters will get stuck somewhere and have to work together to get free (which could be a good opportunity to build new CR)!

Feel free to play around with these effects as much as you want. They can be as dire or comical as you'd like!

Toward the end of February, we will be providing detailed information and sign ups for the next plot.

Players who were chosen to participate in specific portions of this prelude to next month's event will be hearing from us individually with further information on what their roles are to be.

We would like to remind those players who are chosen for THE SINGLE SLOT ONLY WILL NEED TO KEEP THEIR PARTICIPATION SECRET!!

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In preparation of our next event, we're asking for volunteers. PLEASE READ ALL INFORMATION THOROUGHLY BEFORE VOLUNTEERING! Below you will find more information as there are two different aspects to this plot. These will not happen all at once and once sign ups are closed, we will be contacting players/teams via this post. Before we get into this, there are some points to note about this particular plot.
  • Due to the nature of this event, all comments will be screened to preserve the mystery and surprise.

  • By volunteering, you are acknowledging that are aware that this event will affect your character and will be dark. For those signing up or considering signing up: there are elements of this plot that contain material that may be triggering to some people. We're aware that triggery content is a sensitive issue and that you might have questions about what this particular content is before you volunteer. Without giving everything away, we will say that these are topics that can be found contained within the umbrella of the Marvel Cinematic Universe (this includes the TV and Netflix shows).


  • Signups will close at 8:00PM EST on Saturday, February 11th.

  • We will not be taking questions about the nature of the event. If you have questions about the mechanics detailed in this post, you're welcome to ask them. But we will not be giving information about the event itself.

THERE ARE LIMITED SLOTS! Everyone who volunteers will not be chosen. We are not revealing the number of slots in order to preserve the nature of the mystery.

Please note that secrecy is key! By signing up for the event, you are acknowledging that you understand that revealing the nature of your participation prior to the event is not permitted. Revealing your participation or the nature of it prior to the event conclusion will preclude you from participating in future events of this nature.

As listed above, if you are sensitive to certain topics or find yourself triggered by content in an RP setting, you may not want to volunteer for this.

To those that do sign up, know that this will have an effect over your character. If you're not comfortable having unavoidable consequences happen to your character, you may not want to volunteer.

Once we select the participants, we will be contacting each one individually with details below!

Characters volunteering for this part will have to do so in teams! We will not be randomly assigning teammates. Characters will have to ICly have a reason to be together in the same location for this event! As such, this is not an ideal opportunity to have characters bump into each other for the first time! There will be 4 teams randomly chosen to participate, which is a total of 8 characters. This means that if more than 4 teams sign up, we will be RNGing for the 4 slots.

As mentioned above, it's possible that some of the content in this event will be triggering, so if you're sensitive to certain topics, please carefully consider signing up.

Once chosen, each team will be given a scenario that will contain all information they will need for their part in the event. It will be the team members' responsibility to share it with the game at large. This can be done via network or log post or team members can choose to handwave it and post it to the OOC community for all to see. Regardless of the method, we do expect this information to be shared with the game as a whole, not kept to a team's castmates or close CR.

It will be up to players to choose how to share this information with the game. If the information is not shared, be aware that not doing so will have consequences down the line.
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➣ Unexpected Consequences

As the Eluvio's crew prepares to send a retrieval ship down to pick up Alpha and Beta teams, disturbing reports of thermonuclear explosives detonating on the planet's surface start coming in to the command center. Scans show multiple detonations across the face of the planet and more happening every minute. The identity of those responsible for the initial warhead launches is indeterminable from the information the crew's able to compile, but one thing is certain: the deactivation of the defense grid by Beta team made it possible.

It's a race against time to get the teams back before nuclear fallout reaches them, but when the ship touches down at the LZ, another wrench in the works is discovered. Groups of frightened Trilk and Fek, conflict forgotten in the face of extinction, are futilely attempting to flee unavoidable death.

Captain Larson sends out a call for all available pilots willing to brave the falling bombs to head to the surface and evacuate as many of the Trilk and Fek as possible. There's no way to save them all, but the least the crew can do is try to save some of them.

➣ OOC Details and Information

Regardless of whether they participated in the any of the missions, all characters are now able to travel to the planet's surface to round up Trilk and Fek and evacuate them back to the Eluvio. Characters capable of flying spacecraft will be able to fly the Eluvio's cargo ships and those who can't are welcome to accompany the ships to help the evacuation effort. Please note that only pilots and characters with experience flying spacecraft will be permitted to fly the cargo ships. There isn't any time to teach the skills to characters that don't already possess them.

There are 20 cargo ships. Each cargo ship can hold 1 pilot, 2 non-pilot crew members, and 5 Trilk or Fek. This means that the maximum number of aliens that can be rescued is 100.

When Alpha and Beta teams arrive the LZ, there will be Eluvio personnel on hand to explain the situation. These characters will then be able to individually decide to either return to the ship or help with the evacuation.

The evacuation efforts will last from February 1st through February 4th. After that point, all ships and characters will be recalled to the Eluvio whether they have the full 100 or not. The Eluvio will then set a course away from Oros, leaving it and the remainder of its inhabitants to their unfortunate end.

Player participation will determine how many, if any, of the Fek and Trilk are rescued. Remember that the maximum number will be 100.

Once the alien refugees are brought aboard the ship, they will need to be integrated into life aboard the ship. Luckily for both the aliens and the Eluvio crew, there are some "experts" on hand to help the transition.
TRILK - One of the potential groups of Trilk refugees will be the individuals Gamma Team 4 encountered. If rescued, the Trilk will manage to convey to the Eluvio crew that they want those team members to serve as their liaisons for adapting to life in the fleet. This means that Allura, James Kirk, Leia Organa, Hera, and Leonard McCoy will be designated the resident Trilk experts.

FEK - One of the potential groups of Fek refugees will be the individuals that Gamma Team 5 encountered. Because they are at least a little familiar with those team members, these Fek will convey to the Eluvio crew that they want them to serve as their liaisons for adapting to life in the fleet. This means that Eichi Tenshouin, Yuuri Katsuki, and Victor Nikiforov will be designated the resident Fek experts.

LIAISONS - Liaisons will be asked to help with all things related to their alien of choice, whether that's mediating disputes between the still hostile groups, teaching them (and learning themselves) how to communicate with everyone, or helping them set up quarters and use the Eluvio's technology. Thanks to everyone's collective ventures on the planet, the R&D Department will have compiled a mostly good codex of the Trilk and Fek languages. This decoding and language dictionary will be uploaded immediately to all character devices on February 4th!
Please feel free to NPC the Trilk and Fek as you desire. If you want to use them for a plot device, go ahead. If you want to have your character help one set up a jewelry shop and be best friends, that's absolutely allowed. If they become too unruly and need to be thrown out of the airlock, well, these things do happen!

The surviving Fek and Trilk are assumed to be the last of their kind. For the time being, please assume that they're going to be a permanent part of the fleet.

IF YOUR CHARACTER IS GOING TO PARTICIPATE IN THE EVACUATIONS please comment HERE with the name of the character(s) involved (groups no larger than three), the type of alien rescued (Fek, Trilk, or a combination) and the number of each. Please remember that a cargo ship can only hold five of the aliens at a time due to their size. Characters can make multiple trips, though the combined number of Fek and Trilk refugees cannot exceed 100. Because of this, please don't claim that your character or your character's group saved all 100. Everyone who wants to participate will be able to do so and will be given credit ICly for it.

But that's not all! The ripple effects from the Oros Mission will be felt for considerable time to come. For instance:
Lee Adama and Agent Carolina will be awarded medals of commendation for their leadership in the field. These medals are made of an unknown substance and shaped like a sixteen-point star. (Just a little FYI, you guys might want to hang onto them.) They'll also be given free passes to the day spa to get some much needed R&R.

Dorian Pavus will be offered a position with the Research Department, where he'll be tasked to learn more about the samples Gamma Team 3 brought back to the Eluvio. He'll be trained to use all available technology. Once proficient, he'll be asked to create video and holographic models of Oros using the video that Team 3 took.

Reim Lunettes will be recognized for his quick thinking during Gamma Team 2's mission and will also be awarded a position with the Research Department. He'll be asked to create models and maps of the area in which the team buried the Beeping Device.

Koumyou will, upon arrival back to the ship, find one of those weird mutant rats that Gamma Team 2 had a run in with in his quarters.

Sombra will find a holographic puzzle box sitting on her bed when she returns to her quarters. It will be extraordinarily difficult to solve even for her talents. When she does manage to get it open, she will find the first of a series of clues. (When Sombra gets the puzzle box open, please PM us so that we can provide you with the first clue.) There's a mystery afoot that, once unraveled, will begin to shed a tiny bit of light on what's really going on aboard the ISC Eluvio.
➣ And coming soon...

The events of the Oros Mission have set off a string of events that will steer us through our first plot module. The next installment will begin in March. Keep an eye on the OOC comm for further details as February draws to a close.

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Hello, players! In light of the Alpha and Beta teams reporting in that they'll be reaching the LZ for extraction on January 31st, we're going to be moving up the mission timetable accordingly.

The bulk of the Oros mission will now be ending on January 31st.

This means that all Gamma team operations must be ICly completed by January 31st. OOCly, you're of course welcome to backtag your logs for as long as you'd like.

Three of the five Gamma teams have reported back with their mission results. Therefore, we ask that teams ONE (THERE'S NO SENSE IN GETTING KILLED BY A PLANT) and TWO (GREED CAN BE A VERY POWERFUL ALLY) report in with their results by midnight EST on Tuesday, January 31st.

On Wednesday, February 1st, we will be putting up the mission aftermath information. Please be advised that the outcome of this mission will have lasting effects for both the crew and the civilians of the fleet. Whether your character participated in any of the missions or not, it'll be a good idea to read what happens.

Also on February 1st, we're going to be putting up an after-event feedback post. This will be an opportunity for you as players to give us the mods feedback on the mission and how it was run. We'll also be asking for your thoughts on some ideas we have for addressing problem areas we noticed crop up during the course of the event. In addition to providing feedback to the mods, we'll also be asking you to give feedback to your fellow players. We've been made aware of some issues that arose and we'd like to offer you an outlet for discussing among yourselves how to handle such issues going forward so that future missions and events progress more smoothly.

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Sign ups for all mission teams are now closed. Below are the teams and leaders for both Alpha and Beta! You are all free to use this post as a means of organization and plotting. Please remember that both teams must work together! Or not...

As a general reminder for everyone participating for all three teams: February 15th is the due date for all mission turn ins! They are due in THIS POST by 11:59PM EST February 15th! You don't have to be finished threading everything! We just need the results of your team missions by that date. If nothing is turned in, they will be marked as a failure and change the course of the plot just the way a success would.

Since this is our first event and a rough estimation of how long it will take the teams to complete their objectives, this date is not set in stone. If all teams complete their objectives prior to February 15th, we'll move events up accordingly.

If your character was not picked for Beta team and you would still like them to visit the planet, you are welcome to have them join one of the Gamma teams.

That being said, congratulations to both teams and their leaders. We look forward to your results!

➣ Alpha Team
  • Carolina - TEAM LEADER
  • Agent Maine
  • Wash
  • K-2SO
  • April O'Neil
  • Sam Anders

➣ BETA Team
  • Lee Adama - TEAM LEADER
  • Sombra
  • Hayatori
  • Cassian Andor
  • Re-L Mayer

➣ Further information
Now that the teams are chosen, we'd like to provide a little more information about the conditions that Alpha and Beta teams will encounter during their mission. Remember that you are absolutely free to make up things along the way for the teams to run into or issues that arise. Things can go wrong or things can go right, the choices are entirely up to you!

Due to the conflict on the planet, the Eluvio's crew can only get you so close to the Trilk base. As it turns out, that Landing Zone is approximately 150 miles away. That's about 8 days of foot travel, give or take a few hours depending on how fast you go. And, of course, pending any obstacles that may block your path. You'll be outfitted with gear to survive the climate and enough water and food rations for a few days. Weapon loadouts per team are on the original mission page here. Water can be found in rare instances. Edible plants and lizards are more common than open water sources, especially at night. Water can be found in a variety of plants. When you find some, make sure to replenish your supplies.

Alpha Team, it's going to be a long haul getting from the LZ to the Trilk base. You're going to have to get both teams past Fek raiding parties, Trilk patrols, and hostile wildlife native to the planet. Security and defense is your responsibility. Members of Beta can help fight, but your objective is to get every one of them inside the Trilk base alive. In matters of safety and security, your word's law.

Once you reach the base, it's your job to secure the area while Beta team heads inside. There's a wall with gates and guard stations. There are automated weapons systems. There are Trilk guard patrols. There might even be a few incursions of wildlife or Feks taking advantage of the chaos.

Maintain your parameter and keep a clear path from the entrance of the base to the exit through the outer wall. Once Beta team returns to the surface, get them out of the area and back to the LZ.

Don't let your guard down. There will be Trilks chasing after you, desperate to get their Relic back.

Beta Team, the Trilk base is an enormous network of caverns with a multitude of fortifications. There are dozens of Trilk guards, all of whom are armored and well-trained. There are also automatic weapons systems in place that detect movement, heat signatures, and a change in air flow. You'll have to get past the initial fortifications outside the entrance to the base and through six levels of well-guarded territory.

At the heart of the base, you'll find a complex case made of hardlight, inside which is the Relic. There are multiple ways of opening the case: brute force, hacking the system, destroying the computers that are generating the hardlight, or turning off the primary defense grid. Turning off the defense grid will also shut off the Trilk automated weapons systems, making your escape much easier.

Once you've got the Relic in hand, beat a hasty retreat back to the surface, reunite with Alpha team, and get your butts to the LZ.

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The holiday party log is now LIVE! You're welcome to start posting whenever you'd like, but please remember this is not ICly happening until December 24th. Feel free to get creative with the information provided! There will be two aspects of the party that will require sign ups, so read below to find out more information! If you have any questions after reading the entire post, please ask them below. Otherwise, you're welcome to use this post for plotting amongst yourselves!

❆ Plot
The first sign-up is a piece of plot-relevant information! This information will be overheard by one character, who can then ICly disseminate it as appropriate, whether that's at the party itself or in posts and logs after the fact.

We'll be picking the character who'll overhear the information through RNG. You have until 8:00PM EST on Saturday, December 17th to sign up. After sign ups close, we'll be PMing the player of the character chosen with the scenario and the information.

Because this information is only going to initially be available to one character, we ask that you only sign up if you're going to have the time to ICly spread it around to other characters in the game. Once characters start to hear about the information, they're welcome to talk about it to others too.

❆ Ice Maze
The second sign-up is for the ice maze! Characters will be required to enter in groups of two. Before they enter, a helpful member of the party staff will supply them with visors. These are to be worn at all times within the maze. Taking them off prior to crossing the threshold of the exit will terminate the experience.

When signing up, please list the names of the characters who will be entering the maze together. We will respond to your comment with the various things your characters will experience within the maze. Note that we will provide loose ideas and you are free to expand upon them any way you wish! You can then thread out the experience however you'd like!

Each scenario will be different!

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➣ Welcome!
First off, we'd like to extend a great big thank you to everyone who's apped into the game! We hope you have a lot of fun here and we're striving to make this a great place to play. So please don't ever hesitate to give us feedback about events or the way things are going.

The game will officially start on December 11th. There won't be any mod posted logs, so you're free to start posting to the network and log communities any time on the 11th.

In the interest of making sure that no one misses anything due to holiday obligations, we're going to hold off on getting into the meat of first plot module until January. Until then, we encourage players to build CR, explore the ship, and most importantly, have fun with the setting.

Exploration-oriented characters will discover that there are some sections of the ship they won't be able to access. At this time, characters are prohibited from entering the command center on the control and navigational deck and engineering. Entry points to these locations will be blocked by doors that require access codes, retinal scans, and voice identification. Attempting to hack, breakdown, or otherwise get through them will be met with failure.

Characters may hear overhear crewmen talking about "getting ready for the job." They'll hush up immediately when they realize they're being overheard and direct inquiries will result in variations of "the captain'll brief you when it's time." Owners of restaurants and textile shops might seem in higher spirits than usual as the end of the month approaches.

We encourage you to ask questions about the setting. If something seems fishy or a little too convenient to your characters, investigate. Chances are, it might lead them to interesting places. OOCly, you can drop us a comment here if your character's going to go poking around anywhere and you'd like to know what they'll find.

You're welcome to use this as a plotting post for general shenanigans or to work out specific things for the upcoming party.

Regarding applications - We've been approving applications received since 8:00PM last night so that as many people as possible will be present for game start. We will be processing any applications that we receive tonight and tomorrow as we get them as well. Starting Monday, December 12, we'll begin doing app processing every Friday after 8:00PM EST until apps close. So if you notice a few people trickling in, that's why!

➣ Walking in my winter underwear
Because even in space, everyone needs a little holiday cheer!

On the evening of December 24th, the atrium will be transformed into a Winter Wonderland. Throughout the day it will be closed to visitors while the workers of Eluvio decorate and get everything ready to be enjoyed. Though this will ICly be happening on December 24th, we will be posting a party log on December 16th. The standard party fare will be available with loads of food, dancing, games, ugly sweater contests, and snow! It's a classified secret how they got that in, best not to ask.

That evening, once everyone has retired to their bunks, visions of sugar plums will dance in their heads (literally or figuratively, it's your choice). Everyone in the fleet will be visited that evening by unknown persons and upon waking may find a gift or two in their quarters. If you would like your character to receive a gift, please sign up (by responding to the appropriate comment below) by December 14th so we can respond before the log goes up!

➣ Planning Ahead

In January, we're going to be offering sign-ups for a special plot. The number of slots available for this will depend on how many characters are in the game. We're mentioning it now because we would like you to start thinking about whether you'd like to participate or not.

This plot will be a long one, spanning months instead of weeks, and will require secrecy on the part of the players involved. Think of it kind of like a murdergame, where some players are playing victims, others are playing killers, and nobody's OOCly or ICly telling each other which they are.

We'll provide further details about the plot and what it will entail in January.