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With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post.

➣ Mod Feedback

First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like?

Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them.
PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.

Currently, we're considering providing less OOC time to complete events and missions in the hope of encouraging things to move along more quickly.

PARTICIPATION: When slots are limited, it's important that the players who sign up to take part in missions or events participate. This means actively playing with the group you sign up for and participating in logs, posts, or OOC communication. To encourage players not to squat on slots, we have a penalty system in place. Currently, if a player signs up for something that's plot important or has limited slots and then doesn't participate, that player will be ineligible to sign up their character(s) for the next two missions.

If there are other ways you believe might encourage participation or discourage signing up for a spot and then not participating, please let us know.

MOD GUIDANCE: We've been made aware that some players are struggling with the level of freedom provided to build the game environment along with us. Player contribution to the setting and the environment as a whole is a vital part of the collaborative game experience we want Eluvio to be. We want you to feel comfortable creating the details inside the framework we provide.

How can we help you achieve that level of comfort? We can't restrict player freedom too drastically or we run the risk of micromanaging everything you do and that's something we expressly want to avoid. We do intend to provide a little more structure to the next plot than what was provided for the Oros Mission and we're always available to answer questions about what characters can do in a particular setting or during a plot. But if there are other things you think would help, we want to know.
Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them.

➣ Player Feedback

The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward.

We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not.

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➣ Unexpected Consequences

As the Eluvio's crew prepares to send a retrieval ship down to pick up Alpha and Beta teams, disturbing reports of thermonuclear explosives detonating on the planet's surface start coming in to the command center. Scans show multiple detonations across the face of the planet and more happening every minute. The identity of those responsible for the initial warhead launches is indeterminable from the information the crew's able to compile, but one thing is certain: the deactivation of the defense grid by Beta team made it possible.

It's a race against time to get the teams back before nuclear fallout reaches them, but when the ship touches down at the LZ, another wrench in the works is discovered. Groups of frightened Trilk and Fek, conflict forgotten in the face of extinction, are futilely attempting to flee unavoidable death.

Captain Larson sends out a call for all available pilots willing to brave the falling bombs to head to the surface and evacuate as many of the Trilk and Fek as possible. There's no way to save them all, but the least the crew can do is try to save some of them.

➣ OOC Details and Information

Regardless of whether they participated in the any of the missions, all characters are now able to travel to the planet's surface to round up Trilk and Fek and evacuate them back to the Eluvio. Characters capable of flying spacecraft will be able to fly the Eluvio's cargo ships and those who can't are welcome to accompany the ships to help the evacuation effort. Please note that only pilots and characters with experience flying spacecraft will be permitted to fly the cargo ships. There isn't any time to teach the skills to characters that don't already possess them.

There are 20 cargo ships. Each cargo ship can hold 1 pilot, 2 non-pilot crew members, and 5 Trilk or Fek. This means that the maximum number of aliens that can be rescued is 100.

When Alpha and Beta teams arrive the LZ, there will be Eluvio personnel on hand to explain the situation. These characters will then be able to individually decide to either return to the ship or help with the evacuation.

The evacuation efforts will last from February 1st through February 4th. After that point, all ships and characters will be recalled to the Eluvio whether they have the full 100 or not. The Eluvio will then set a course away from Oros, leaving it and the remainder of its inhabitants to their unfortunate end.

Player participation will determine how many, if any, of the Fek and Trilk are rescued. Remember that the maximum number will be 100.

Once the alien refugees are brought aboard the ship, they will need to be integrated into life aboard the ship. Luckily for both the aliens and the Eluvio crew, there are some "experts" on hand to help the transition.
TRILK - One of the potential groups of Trilk refugees will be the individuals Gamma Team 4 encountered. If rescued, the Trilk will manage to convey to the Eluvio crew that they want those team members to serve as their liaisons for adapting to life in the fleet. This means that Allura, James Kirk, Leia Organa, Hera, and Leonard McCoy will be designated the resident Trilk experts.

FEK - One of the potential groups of Fek refugees will be the individuals that Gamma Team 5 encountered. Because they are at least a little familiar with those team members, these Fek will convey to the Eluvio crew that they want them to serve as their liaisons for adapting to life in the fleet. This means that Eichi Tenshouin, Yuuri Katsuki, and Victor Nikiforov will be designated the resident Fek experts.

LIAISONS - Liaisons will be asked to help with all things related to their alien of choice, whether that's mediating disputes between the still hostile groups, teaching them (and learning themselves) how to communicate with everyone, or helping them set up quarters and use the Eluvio's technology. Thanks to everyone's collective ventures on the planet, the R&D Department will have compiled a mostly good codex of the Trilk and Fek languages. This decoding and language dictionary will be uploaded immediately to all character devices on February 4th!
Please feel free to NPC the Trilk and Fek as you desire. If you want to use them for a plot device, go ahead. If you want to have your character help one set up a jewelry shop and be best friends, that's absolutely allowed. If they become too unruly and need to be thrown out of the airlock, well, these things do happen!

The surviving Fek and Trilk are assumed to be the last of their kind. For the time being, please assume that they're going to be a permanent part of the fleet.

IF YOUR CHARACTER IS GOING TO PARTICIPATE IN THE EVACUATIONS please comment HERE with the name of the character(s) involved (groups no larger than three), the type of alien rescued (Fek, Trilk, or a combination) and the number of each. Please remember that a cargo ship can only hold five of the aliens at a time due to their size. Characters can make multiple trips, though the combined number of Fek and Trilk refugees cannot exceed 100. Because of this, please don't claim that your character or your character's group saved all 100. Everyone who wants to participate will be able to do so and will be given credit ICly for it.

But that's not all! The ripple effects from the Oros Mission will be felt for considerable time to come. For instance:
Lee Adama and Agent Carolina will be awarded medals of commendation for their leadership in the field. These medals are made of an unknown substance and shaped like a sixteen-point star. (Just a little FYI, you guys might want to hang onto them.) They'll also be given free passes to the day spa to get some much needed R&R.

Dorian Pavus will be offered a position with the Research Department, where he'll be tasked to learn more about the samples Gamma Team 3 brought back to the Eluvio. He'll be trained to use all available technology. Once proficient, he'll be asked to create video and holographic models of Oros using the video that Team 3 took.

Reim Lunettes will be recognized for his quick thinking during Gamma Team 2's mission and will also be awarded a position with the Research Department. He'll be asked to create models and maps of the area in which the team buried the Beeping Device.

Koumyou will, upon arrival back to the ship, find one of those weird mutant rats that Gamma Team 2 had a run in with in his quarters.

Sombra will find a holographic puzzle box sitting on her bed when she returns to her quarters. It will be extraordinarily difficult to solve even for her talents. When she does manage to get it open, she will find the first of a series of clues. (When Sombra gets the puzzle box open, please PM us so that we can provide you with the first clue.) There's a mystery afoot that, once unraveled, will begin to shed a tiny bit of light on what's really going on aboard the ISC Eluvio.
➣ And coming soon...

The events of the Oros Mission have set off a string of events that will steer us through our first plot module. The next installment will begin in March. Keep an eye on the OOC comm for further details as February draws to a close.

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Hello, players! In light of the Alpha and Beta teams reporting in that they'll be reaching the LZ for extraction on January 31st, we're going to be moving up the mission timetable accordingly.

The bulk of the Oros mission will now be ending on January 31st.

This means that all Gamma team operations must be ICly completed by January 31st. OOCly, you're of course welcome to backtag your logs for as long as you'd like.

Three of the five Gamma teams have reported back with their mission results. Therefore, we ask that teams ONE (THERE'S NO SENSE IN GETTING KILLED BY A PLANT) and TWO (GREED CAN BE A VERY POWERFUL ALLY) report in with their results by midnight EST on Tuesday, January 31st.

On Wednesday, February 1st, we will be putting up the mission aftermath information. Please be advised that the outcome of this mission will have lasting effects for both the crew and the civilians of the fleet. Whether your character participated in any of the missions or not, it'll be a good idea to read what happens.

Also on February 1st, we're going to be putting up an after-event feedback post. This will be an opportunity for you as players to give us the mods feedback on the mission and how it was run. We'll also be asking for your thoughts on some ideas we have for addressing problem areas we noticed crop up during the course of the event. In addition to providing feedback to the mods, we'll also be asking you to give feedback to your fellow players. We've been made aware of some issues that arose and we'd like to offer you an outlet for discussing among yourselves how to handle such issues going forward so that future missions and events progress more smoothly.

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Sign ups for all mission teams are now closed. Below are the teams and leaders for both Alpha and Beta! You are all free to use this post as a means of organization and plotting. Please remember that both teams must work together! Or not...

As a general reminder for everyone participating for all three teams: February 15th is the due date for all mission turn ins! They are due in THIS POST by 11:59PM EST February 15th! You don't have to be finished threading everything! We just need the results of your team missions by that date. If nothing is turned in, they will be marked as a failure and change the course of the plot just the way a success would.

Since this is our first event and a rough estimation of how long it will take the teams to complete their objectives, this date is not set in stone. If all teams complete their objectives prior to February 15th, we'll move events up accordingly.

If your character was not picked for Beta team and you would still like them to visit the planet, you are welcome to have them join one of the Gamma teams.

That being said, congratulations to both teams and their leaders. We look forward to your results!

➣ Alpha Team
  • Carolina - TEAM LEADER
  • Agent Maine
  • Wash
  • K-2SO
  • April O'Neil
  • Sam Anders

➣ BETA Team
  • Lee Adama - TEAM LEADER
  • Sombra
  • Hayatori
  • Cassian Andor
  • Re-L Mayer

➣ Further information
Now that the teams are chosen, we'd like to provide a little more information about the conditions that Alpha and Beta teams will encounter during their mission. Remember that you are absolutely free to make up things along the way for the teams to run into or issues that arise. Things can go wrong or things can go right, the choices are entirely up to you!

Due to the conflict on the planet, the Eluvio's crew can only get you so close to the Trilk base. As it turns out, that Landing Zone is approximately 150 miles away. That's about 8 days of foot travel, give or take a few hours depending on how fast you go. And, of course, pending any obstacles that may block your path. You'll be outfitted with gear to survive the climate and enough water and food rations for a few days. Weapon loadouts per team are on the original mission page here. Water can be found in rare instances. Edible plants and lizards are more common than open water sources, especially at night. Water can be found in a variety of plants. When you find some, make sure to replenish your supplies.

Alpha Team, it's going to be a long haul getting from the LZ to the Trilk base. You're going to have to get both teams past Fek raiding parties, Trilk patrols, and hostile wildlife native to the planet. Security and defense is your responsibility. Members of Beta can help fight, but your objective is to get every one of them inside the Trilk base alive. In matters of safety and security, your word's law.

Once you reach the base, it's your job to secure the area while Beta team heads inside. There's a wall with gates and guard stations. There are automated weapons systems. There are Trilk guard patrols. There might even be a few incursions of wildlife or Feks taking advantage of the chaos.

Maintain your parameter and keep a clear path from the entrance of the base to the exit through the outer wall. Once Beta team returns to the surface, get them out of the area and back to the LZ.

Don't let your guard down. There will be Trilks chasing after you, desperate to get their Relic back.

Beta Team, the Trilk base is an enormous network of caverns with a multitude of fortifications. There are dozens of Trilk guards, all of whom are armored and well-trained. There are also automatic weapons systems in place that detect movement, heat signatures, and a change in air flow. You'll have to get past the initial fortifications outside the entrance to the base and through six levels of well-guarded territory.

At the heart of the base, you'll find a complex case made of hardlight, inside which is the Relic. There are multiple ways of opening the case: brute force, hacking the system, destroying the computers that are generating the hardlight, or turning off the primary defense grid. Turning off the defense grid will also shut off the Trilk automated weapons systems, making your escape much easier.

Once you've got the Relic in hand, beat a hasty retreat back to the surface, reunite with Alpha team, and get your butts to the LZ.