ELUVIO MODS (
eluviomods) wrote in
spaceports2017-02-01 05:42 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
// POST-EVENT FEEDBACK_
// POST-EVENT FEEDBACK_ ![]() With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post. ➣ Mod Feedback First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like? Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them. PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them. ➣ Player Feedback The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward. We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not. |
no subject
Participation:
Mod Guidance:
Beyond that, I want to thank you for the time and energy you are all putting into Eluvio! The fact you're willing to open up these discussions to hear back and decide on what adjustments the mod team as a whole does or doesn't want to make is encouraging.
no subject
Events are not going to be on a schedule of every two months. There is no actual set schedule for events, as the mod events are based on player actions. Not only that, but we are also trying to be completely flexible to work in player run events should they come into play. We have an event scheduled to begin in March, however that is happening directly because of actions taken during the Oros Mission. Punishments are put into place here because interaction and participation are very big parts of the game. It isn't fair to the other players to continuously allow those who sign up and don't participate.
Yes, going forward we do have a plan to get characters to ICly participate in missions. As we've said before, it's perfectly reasonable and expected for characters not to trust the captain or the crew. We are planning for it and in fact are counting on it. When future events require characters to ICly volunteer, we will be taking the general feeling toward the crew into consideration. It is also something to take into consideration that the crew can and often may be just as in the dark as the player characters. They, too, are just doing their jobs.
As for answering questions, we'll do our best to answer whatever questions the playerbase has about anything pertaining to the game. There will be occasions when players will just need to make things up and we'll try to communicate those occasions more effectively in the future. Again, not to repeat ourselves continuously in this post, but the basic part of the game is players contributing to the open world setting.
On our end, part of the trouble we've had answering questions is that many of them seem to be asking for a level of detail we never intended to provide. In your example of questioning Trilk and Fek tech, it seemed as if the intent was for us to provide an extremely detailed explanation, which we weren't going to do as we wanted players to have the freedom to do that. Knowing that general, generic answers like "Stone Age level tech" suffice is very helpful to us and we will do our best in the future to provide at least this level of information whenever possible.
no subject
(And yeah, OOCly one expects no one much knows what's going on; the way it's been framed for PCs simply makes it seem more like the crewmembers, not so much the civilians, have at least better info access since they weren't sent down planetside.)
Yeah, for me at least as a rule, all I ever want is generic answers to know what I have to work within. If there's something that I really need a specific answer on, it's much more likely to relate to something on ship (since that's permanent! in theory). By and large with missions I won't need detailed answers from the mod team, just the generals.
Thank you so much!