eluviomods: (Default)
ELUVIO MODS ([personal profile] eluviomods) wrote in [community profile] spaceports2017-02-01 05:42 pm
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// POST-EVENT FEEDBACK_

// POST-EVENT FEEDBACK_



With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post.

➣ Mod Feedback

First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like?

Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them.
PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.

Currently, we're considering providing less OOC time to complete events and missions in the hope of encouraging things to move along more quickly.

PARTICIPATION: When slots are limited, it's important that the players who sign up to take part in missions or events participate. This means actively playing with the group you sign up for and participating in logs, posts, or OOC communication. To encourage players not to squat on slots, we have a penalty system in place. Currently, if a player signs up for something that's plot important or has limited slots and then doesn't participate, that player will be ineligible to sign up their character(s) for the next two missions.

If there are other ways you believe might encourage participation or discourage signing up for a spot and then not participating, please let us know.

MOD GUIDANCE: We've been made aware that some players are struggling with the level of freedom provided to build the game environment along with us. Player contribution to the setting and the environment as a whole is a vital part of the collaborative game experience we want Eluvio to be. We want you to feel comfortable creating the details inside the framework we provide.

How can we help you achieve that level of comfort? We can't restrict player freedom too drastically or we run the risk of micromanaging everything you do and that's something we expressly want to avoid. We do intend to provide a little more structure to the next plot than what was provided for the Oros Mission and we're always available to answer questions about what characters can do in a particular setting or during a plot. But if there are other things you think would help, we want to know.
Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them.

➣ Player Feedback

The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward.

We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not.

genice: (Default)

[personal profile] genice 2017-02-05 03:01 am (UTC)(link)
Yeah, I do love that it's good that PCs can question what's going on, and once the next CR meme rolls around I'm hoping to see players giving some good thoughts on pursuing those angles so we can bring those plots to you, tbh! I know I have a few ideas I'm waiting to toss out to people, since there's only so much to do on my own, and my character deeeefinitely doesn't have the skillsets for some of these things. Networking! Becomes so important. But yes, thank you! I'm glad you guys already have a gameplan here for handling signups on the IC side as they come up.

(And yeah, OOCly one expects no one much knows what's going on; the way it's been framed for PCs simply makes it seem more like the crewmembers, not so much the civilians, have at least better info access since they weren't sent down planetside.)

Yeah, for me at least as a rule, all I ever want is generic answers to know what I have to work within. If there's something that I really need a specific answer on, it's much more likely to relate to something on ship (since that's permanent! in theory). By and large with missions I won't need detailed answers from the mod team, just the generals.

Thank you so much!