eluviomods: (Default)
ELUVIO MODS ([personal profile] eluviomods) wrote in [community profile] spaceports2017-02-01 05:42 pm
Entry tags:

// POST-EVENT FEEDBACK_

// POST-EVENT FEEDBACK_



With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post.

➣ Mod Feedback

First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like?

Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them.
PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.

Currently, we're considering providing less OOC time to complete events and missions in the hope of encouraging things to move along more quickly.

PARTICIPATION: When slots are limited, it's important that the players who sign up to take part in missions or events participate. This means actively playing with the group you sign up for and participating in logs, posts, or OOC communication. To encourage players not to squat on slots, we have a penalty system in place. Currently, if a player signs up for something that's plot important or has limited slots and then doesn't participate, that player will be ineligible to sign up their character(s) for the next two missions.

If there are other ways you believe might encourage participation or discourage signing up for a spot and then not participating, please let us know.

MOD GUIDANCE: We've been made aware that some players are struggling with the level of freedom provided to build the game environment along with us. Player contribution to the setting and the environment as a whole is a vital part of the collaborative game experience we want Eluvio to be. We want you to feel comfortable creating the details inside the framework we provide.

How can we help you achieve that level of comfort? We can't restrict player freedom too drastically or we run the risk of micromanaging everything you do and that's something we expressly want to avoid. We do intend to provide a little more structure to the next plot than what was provided for the Oros Mission and we're always available to answer questions about what characters can do in a particular setting or during a plot. But if there are other things you think would help, we want to know.
Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them.

➣ Player Feedback

The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward.

We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not.

herbalsupplements: (just between you and me)

[personal profile] herbalsupplements 2017-02-02 03:41 am (UTC)(link)
Pacing: I agree with the mod assessment, basically. While I'm certainly in the ranks of those supporting a relaxed pace, the initial window we had to complete missions kind of killed any sense of urgency. Something like two weeks might be closer to ideal, I think? Maybe adjusted a bit as individual events dictate, but definitely less time than we initially had for Oros.

Mod Guidance: Major sticking points for me are that I haven't yet seen any record of player impact on the environment, there's no link to [community profile] eluviopedia in the navigation page, and the only comprehensive list of named businesses I can find is in the acceptance comments on the application page, which is unwieldy to navigate for that purpose. If you really want us contributing to the world-building of the game, we need a solid framework that reflects both your modifications and ours, and some way to streamline that process on both ends so it doesn't suck the fun out of the game.

The easiest way I can think of would be a quick form on the player locations page for non-ship additions and something in the mission completion form prompting people for any changes that don't involve accidentally blowing up something important, but others might have better ideas depending on how time-sensitive such an undertaking might get.