ELUVIO MODS (
eluviomods) wrote in
spaceports2017-02-01 01:36 pm
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// MISSION: OROS_
// OROS MISSION: AFTERMATH_ ![]() ➣ Unexpected Consequences As the Eluvio's crew prepares to send a retrieval ship down to pick up Alpha and Beta teams, disturbing reports of thermonuclear explosives detonating on the planet's surface start coming in to the command center. Scans show multiple detonations across the face of the planet and more happening every minute. The identity of those responsible for the initial warhead launches is indeterminable from the information the crew's able to compile, but one thing is certain: the deactivation of the defense grid by Beta team made it possible. It's a race against time to get the teams back before nuclear fallout reaches them, but when the ship touches down at the LZ, another wrench in the works is discovered. Groups of frightened Trilk and Fek, conflict forgotten in the face of extinction, are futilely attempting to flee unavoidable death. Captain Larson sends out a call for all available pilots willing to brave the falling bombs to head to the surface and evacuate as many of the Trilk and Fek as possible. There's no way to save them all, but the least the crew can do is try to save some of them. ➣ OOC Details and Information Regardless of whether they participated in the any of the missions, all characters are now able to travel to the planet's surface to round up Trilk and Fek and evacuate them back to the Eluvio. Characters capable of flying spacecraft will be able to fly the Eluvio's cargo ships and those who can't are welcome to accompany the ships to help the evacuation effort. Please note that only pilots and characters with experience flying spacecraft will be permitted to fly the cargo ships. There isn't any time to teach the skills to characters that don't already possess them. There are 20 cargo ships. Each cargo ship can hold 1 pilot, 2 non-pilot crew members, and 5 Trilk or Fek. This means that the maximum number of aliens that can be rescued is 100. When Alpha and Beta teams arrive the LZ, there will be Eluvio personnel on hand to explain the situation. These characters will then be able to individually decide to either return to the ship or help with the evacuation. The evacuation efforts will last from February 1st through February 4th. After that point, all ships and characters will be recalled to the Eluvio whether they have the full 100 or not. The Eluvio will then set a course away from Oros, leaving it and the remainder of its inhabitants to their unfortunate end. Player participation will determine how many, if any, of the Fek and Trilk are rescued. Remember that the maximum number will be 100. Once the alien refugees are brought aboard the ship, they will need to be integrated into life aboard the ship. Luckily for both the aliens and the Eluvio crew, there are some "experts" on hand to help the transition. TRILK - One of the potential groups of Trilk refugees will be the individuals Gamma Team 4 encountered. If rescued, the Trilk will manage to convey to the Eluvio crew that they want those team members to serve as their liaisons for adapting to life in the fleet. This means that Allura, James Kirk, Leia Organa, Hera, and Leonard McCoy will be designated the resident Trilk experts.Please feel free to NPC the Trilk and Fek as you desire. If you want to use them for a plot device, go ahead. If you want to have your character help one set up a jewelry shop and be best friends, that's absolutely allowed. If they become too unruly and need to be thrown out of the airlock, well, these things do happen! The surviving Fek and Trilk are assumed to be the last of their kind. For the time being, please assume that they're going to be a permanent part of the fleet. IF YOUR CHARACTER IS GOING TO PARTICIPATE IN THE EVACUATIONS please comment HERE with the name of the character(s) involved (groups no larger than three), the type of alien rescued (Fek, Trilk, or a combination) and the number of each. Please remember that a cargo ship can only hold five of the aliens at a time due to their size. Characters can make multiple trips, though the combined number of Fek and Trilk refugees cannot exceed 100. Because of this, please don't claim that your character or your character's group saved all 100. Everyone who wants to participate will be able to do so and will be given credit ICly for it. But that's not all! The ripple effects from the Oros Mission will be felt for considerable time to come. For instance: Lee Adama and Agent Carolina will be awarded medals of commendation for their leadership in the field. These medals are made of an unknown substance and shaped like a sixteen-point star. (Just a little FYI, you guys might want to hang onto them.) They'll also be given free passes to the day spa to get some much needed R&R.➣ And coming soon... The events of the Oros Mission have set off a string of events that will steer us through our first plot module. The next installment will begin in March. Keep an eye on the OOC comm for further details as February draws to a close. |
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As far as the Oros mission in general, the crew isn't going to have much to say. They'll help with adjusting the Fek and Trilk to life on the ship where they can and if any of the characters need medical attention or time off from their jobs, the crew will make sure they have it.
(The crew isn't very forthcoming or helpful when it comes to information that characters might need. That's not an accident and characters are absolutely welcome to recognize this and react accordingly. It isn't something we're expecting characters to just accept and be perfectly fine with.)
2. Sure! If you'd like to write up information about any of the world-building you've done over the course of the mission, you're absolutely welcome to do it. You can comment to the Oros Eluviopedia post with any of the write-ups you do so that they're all collected in a central location and easy to link in threads.
3. The generic answer is that the crew will be providing little breathing devices to the Fek and the Trilk. If players would like to develop special breathing technology or magic or something of that nature for them, you're welcome to do so. It isn't a requirement by any means and it's perfectly all right to handwave that.
4. You can always use any of the plot posts made to the OOC for plotting! If there's ever any reason why that shouldn't be done we'll say something in the body of the post, but off the top of our heads, we can't think of a reason why that would be the case.
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As for 2, wonderful! I'll brainstorm with Kamilah and Ash and see what we get written up and posted there! I do want to check with one detail we'd be running with, regarding the Fek being largely psychic: is it okay to keep running with that, and having the translation tech upgrade come along being able to kind of... "catch" and interpret those thoughts into some spoken form? Likewise to translate back to the Fek?
(And again, thank you for all the answers!)
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