ELUVIO MODS (
eluviomods) wrote in
spaceports2017-02-01 05:42 pm
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// POST-EVENT FEEDBACK_
// POST-EVENT FEEDBACK_ ![]() With our first event concluded, we'd like to hear from you about what you thought! There are two components to this feedback post. ➣ Mod Feedback First, we would like you to tell us, the mods, what you thought of the way the event was run. What worked? What didn't? What did you like? What didn't you like? Through watching the game communities and some player feedback, we've identified three areas that seemed to cause some issues and would like to hear any thoughts you might have on both of them. PACING: Because this was the game's first plot event and we acknowledge the slower pace of DWRP these days, we thought allowing the playerbase a month to work through the mission would allow plenty of time to thread, explore the setting, and complete logs without a significant amount of backtagging that might slow things down. However, we noticed that approach didn't seem to turn out to be as helpful as we thought it would. So we would like to hear your thoughts on how to achieve a good balance of time to thread versus not slowing the game down to a crawl.Aside from those three points, please let us know if there are any other areas that we need to take into consideration. In order to avoid repeating the same responses, we may not be responding to every comment, however we will be reading them. ➣ Player Feedback The second component of this post is to give you, players, the opportunity to discuss your experience with the event. Our hope is that having a venue for open, honest communication with one another will help alleviate frustrations and enable things run more smoothly going forward. We ask that you please keep things civil and respectful. Discussing frustrations is welcome and encouraged. Insulting one another is not. |
no subject
In terms of mod guidance... well, I'm personally not good at being creative when having too much freedom to work with. I certainly appreciate you mods being open about giving us this freedom, but I and possibly other players would probably benefit from having more of a framework and guidelines to work with when we're asked to be creative for things. Hopefully an ideal middle ground could be figured out between mod guidance and player freedom?
I think that's about all I have to comment on specifically. But thank you mods for being open to feedback and for running this game! And I wish you guys all the luck in figuring things out!
no subject
The timing of the event was an issue and one we will be working on in the future. We are definitely hoping to prevent something like this from happening again!
To paraphrase what we've said above regarding player guidance and freedom, from the outset Eluvio has been a game that will be created and guided by the players and mod team alike. We encourage our players to be creative and take the initiative to have their own plots if they aren't chosen or participating in the meta plot itself. We will from time to time offer secondary events for those staying or left behind, but that won't always be the case. We've left much of the game open because we are interested in seeing how the players here can help us shape this world! In order to keep that spirit of the game, we will not always be providing more than a basic framework for players to fill in and color with their own imaginations.
For an example of what we mean by basic framework, the background information we provided on the Oros Mission is representative of what you can expect in future additions to the meta plot. Team-specific information and schedules will be tightened up a bit so that team and timed events don't drag or dissolve into confusion. But it's important to us that our players aren't just filling spots in a rigid, pre-written script and we do intend to stay true to the spirit of the game.