eluviomods: (Default)
ELUVIO MODS ([personal profile] eluviomods) wrote in [community profile] spaceports 2017-02-04 07:14 pm (UTC)

Thank you for your feedback!

We're absolutely going to be reworking the timeframe and the way the missions are structured in the future. The way the Oros Mission progressed was a good learning experience for us in what not to do and what to do. Without the added confusion of rolling applications, it's our hope that the next one proceeds more smoothly in all respects.

We also like your idea about making the preferred method of plotting part of the signup process. Thank you! While we have no foolproof way of making sure that all players communicate OOCly in a timely manner, we do want to do everything we can to promote avenues for it.

Regarding what you said about mission consequences, nearly every major event in this game will have consequences. Some may not be as dire or immediately apparent as what transpired on Oros (and some may also be worse), but IC actions in this game will always have consequences and even the most innocuous detail may turn out to be the lead-in to larger events down the road. Just in the case of what players did on the Oros Mission, there are about half a dozen plots of various size and impact now currently in the works that will be unveiled over time. Because we had to do a major time adjustment to this event on the fly, time was limited for us to get the information to the players. This isn't going to be typical of event handling!

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