rumbling: (Default)
agent MAINE ([personal profile] rumbling) wrote in [community profile] spaceports 2017-02-02 04:24 pm (UTC)

PACING I'm just going to echo that it was too much time. I get where you guys were coming from, but with the... I guess, urgency, of the missions and nothing to really explore, there was just too much.

PARTICIPATION I'm going to be frank. My biggest complaint is here. Definitely appreciate there being punishments in place for afterward, but during it's kind of difficult to work with since no one can force anyone to do things. This is excluding, of course, people who were ill or had genuine issues irl. Shit happens, I know that! Some people disappeared without any input at all and that wasn't fair to the remaining members of the teams. For the majority of the A/B plot, it felt like only a few of us were pushing toward something. There wasn't as much input as I would have liked and often felt like I was directing things too much. It was frustrating and wound up burning me out quicker than I would have liked for this mission. Which was kind of a bummer because I do like what was given and had high expectations. But it didn't quite work as I imagined. My suggestion would be smaller teams and leave it up to the players in each team if they want to do a big mash-up. You'd still have the teamwork sort of environment, but with the bonus of it actually likely working much better.

GUIDANCE Steady on, guys. I like the freedom we have to be as ridiculous or as serious as we want. I mean at this juncture there's not much that can be said imo? The game is still pretty fresh and we're all still trying to find our place here so.

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