sixth: (0)
Washington ([personal profile] sixth) wrote in [community profile] spaceports 2017-02-02 03:02 pm (UTC)

Event Pacing I agree with what everyone's saying about making it a shorter time period. It would have been neat to take time and really explore the setting, but it took so long to set up the OOC details for what Alpha and Beta teams were going to do that extraneous stuff just wasn't feasible. I would also suggest keeping teams small. On their own, I think Alpha and Beta were small enough, but put together there were too many people involved to make OOC decisions quickly and effectively.

Participation I don't really have any ideas on what else you could do. I just like that there are penalties in place for people who don't participate.

Mod Guidance I'm thrilled with the freedom you give us. Coming from games where you have to ask mod permission for every nitpicky detail and then wait days for a yes or no, it's refreshing to be able to make up a location on the ship if I want it for a plot point or decide to have my character fight a dragon and then do it. I also really like that our characters' actions matter. Too often events in games have foregone conclusions and it feels like characters have no impact on anything so why bother. Alpha and Beta team destroying a planet by accident was pretty damn cool and I'm glad some of my characters got a chance to be a part of that.

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