Pacing: I agree with the mod assessment, basically. While I'm certainly in the ranks of those supporting a relaxed pace, the initial window we had to complete missions kind of killed any sense of urgency. Something like two weeks might be closer to ideal, I think? Maybe adjusted a bit as individual events dictate, but definitely less time than we initially had for Oros.
Mod Guidance: Major sticking points for me are that I haven't yet seen any record of player impact on the environment, there's no link to eluviopedia in the navigation page, and the only comprehensive list of named businesses I can find is in the acceptance comments on the application page, which is unwieldy to navigate for that purpose. If you really want us contributing to the world-building of the game, we need a solid framework that reflects both your modifications and ours, and some way to streamline that process on both ends so it doesn't suck the fun out of the game.
The easiest way I can think of would be a quick form on the player locations page for non-ship additions and something in the mission completion form prompting people for any changes that don't involve accidentally blowing up something important, but others might have better ideas depending on how time-sensitive such an undertaking might get.
no subject
Mod Guidance: Major sticking points for me are that I haven't yet seen any record of player impact on the environment, there's no link to
The easiest way I can think of would be a quick form on the player locations page for non-ship additions and something in the mission completion form prompting people for any changes that don't involve accidentally blowing up something important, but others might have better ideas depending on how time-sensitive such an undertaking might get.