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ELUVIO MODS ([personal profile] eluviomods) wrote in [community profile] spaceports2017-01-09 08:36 pm
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// MISSION: OROS_

// MISSION: OROS_



Sign ups for all mission teams are now closed. Below are the teams and leaders for both Alpha and Beta! You are all free to use this post as a means of organization and plotting. Please remember that both teams must work together! Or not...

As a general reminder for everyone participating for all three teams: February 15th is the due date for all mission turn ins! They are due in THIS POST by 11:59PM EST February 15th! You don't have to be finished threading everything! We just need the results of your team missions by that date. If nothing is turned in, they will be marked as a failure and change the course of the plot just the way a success would.

Since this is our first event and a rough estimation of how long it will take the teams to complete their objectives, this date is not set in stone. If all teams complete their objectives prior to February 15th, we'll move events up accordingly.

If your character was not picked for Beta team and you would still like them to visit the planet, you are welcome to have them join one of the Gamma teams.

That being said, congratulations to both teams and their leaders. We look forward to your results!

➣ Alpha Team
  • Carolina - TEAM LEADER
  • Agent Maine
  • Wash
  • K-2SO
  • April O'Neil
  • Sam Anders


➣ BETA Team
  • Lee Adama - TEAM LEADER
  • Sombra
  • Hayatori
  • Cassian Andor
  • Re-L Mayer


➣ Further information
Now that the teams are chosen, we'd like to provide a little more information about the conditions that Alpha and Beta teams will encounter during their mission. Remember that you are absolutely free to make up things along the way for the teams to run into or issues that arise. Things can go wrong or things can go right, the choices are entirely up to you!


Due to the conflict on the planet, the Eluvio's crew can only get you so close to the Trilk base. As it turns out, that Landing Zone is approximately 150 miles away. That's about 8 days of foot travel, give or take a few hours depending on how fast you go. And, of course, pending any obstacles that may block your path. You'll be outfitted with gear to survive the climate and enough water and food rations for a few days. Weapon loadouts per team are on the original mission page here. Water can be found in rare instances. Edible plants and lizards are more common than open water sources, especially at night. Water can be found in a variety of plants. When you find some, make sure to replenish your supplies.


Alpha Team, it's going to be a long haul getting from the LZ to the Trilk base. You're going to have to get both teams past Fek raiding parties, Trilk patrols, and hostile wildlife native to the planet. Security and defense is your responsibility. Members of Beta can help fight, but your objective is to get every one of them inside the Trilk base alive. In matters of safety and security, your word's law.

Once you reach the base, it's your job to secure the area while Beta team heads inside. There's a wall with gates and guard stations. There are automated weapons systems. There are Trilk guard patrols. There might even be a few incursions of wildlife or Feks taking advantage of the chaos.

Maintain your parameter and keep a clear path from the entrance of the base to the exit through the outer wall. Once Beta team returns to the surface, get them out of the area and back to the LZ.

Don't let your guard down. There will be Trilks chasing after you, desperate to get their Relic back.


Beta Team, the Trilk base is an enormous network of caverns with a multitude of fortifications. There are dozens of Trilk guards, all of whom are armored and well-trained. There are also automatic weapons systems in place that detect movement, heat signatures, and a change in air flow. You'll have to get past the initial fortifications outside the entrance to the base and through six levels of well-guarded territory.

At the heart of the base, you'll find a complex case made of hardlight, inside which is the Relic. There are multiple ways of opening the case: brute force, hacking the system, destroying the computers that are generating the hardlight, or turning off the primary defense grid. Turning off the defense grid will also shut off the Trilk automated weapons systems, making your escape much easier.

Once you've got the Relic in hand, beat a hasty retreat back to the surface, reunite with Alpha team, and get your butts to the LZ.


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